Friday, 24 April 2015

"Bloodborne: You are the experience points"

Written by Tim Rogers, ""Bloodborne: You are the experience points" was posted to Gamasutra:
"Enemies wait throughout these sprawling mazes. Sometimes you will run past them. Sometimes you will fight them. Sometimes they will kill you. If they kill you, maybe the next time you attempt the level, you'll try to go right when last time you went left. You're looking for something — you're not sure what, because the game seems to not want to tell you — so you're moving through the level. You're trying to make progress, because the blindfolding right-angle turns and dead-end alleys are so cold in their refusal to etch themselves into your sense of direction's memory that you're certain the whole game experience is a clever trick designed to demotivate you. You have just post-motivated yourself." Full article.

Wednesday, 22 April 2015

"Jade Empire: The Game That Bioware Forgot"

Written by Mike Williams, "Jade Empire: The Game That Bioware Forgot" appeared on US Gamer:
"Some of the sources of inspiration for the project include what are sometimes called the great Chinese novels: Outlaws of the Marsh, Journey to the West, and Romance of the Three Kingdoms," Jade Empire producer Jim Bishop told IGN prior to the game's release. "In addition we've read stories like Tales from a Chinese Studio, a great deal of Taoist and Buddhist religious literature, modern novels like the excellent Bridge of Birds, and plenty of miscellaneous folk tales and older myths. In addition to all this reading, we watched a lot of movies -- everything from genre-defining films like Hero and Fist of Legend to some, um, less good movies." Full article.

Thursday, 19 March 2015

"John Madden Hockey"

Written by Blake J. Harris, "John Madden Hockey: How a Lousy Football Game Birthed a Bastard and Led to the Greatest Hockey Game of All-Time" appeared on Read Only Memory:
"After NHL Hockey was finished, the company quickly got to work on a follow-up to John Madden Football. Its working title, John Madden Football 2, might not sound risqué to modern ears. But in 1992, it caused a significant question to ring through the halls of EA; a question whose answer, at the time, was by no means assured: 
‘Will people actually buy the same game a year later?’" Full article.

Thursday, 5 March 2015

"The Sad Story Behind A Dead PC Game That Can't Come Back"

Written by Kirk Hamilton, "The Sad Story Behind A Dead PC Game That Can't Come Back" appeared on Kotaku:
"Kuperman says Warner Bros. allowed that it was possible that Activision might have rights to the No One Lives Forever name. Kick and Kuperman looked into it, and found that as it turned out, no one currently controlled the NOLF trademark. In an effort to start eliminating potential parties, Kick and Kuperman, along with their lawyers, decided to file an application for the trademark. (That was in May of 2014, when Siliconera first noticed the filing and a bunch of games reporters, myself included, got all excited about what it might mean.)" Full article.

Tuesday, 17 February 2015

2014 Award Winner and Honourable Mentions

The 2014 voting has concluded and the winner of the 2014 Gaming Enthusiast Press Award is Jared Rosen, for his feature titled, "How The Most Expensive Game Jam In History Crashed And Burned In A Single Day" which appeared on Indie Statik.

Congratulations are also in order for 2014's Honourable Mentions:

"Stealth marketing: Microsoft paying YouTubers for Xbox One mentions"
Written by Kyle Orland, "Stealth marketing: Microsoft paying YouTubers for Xbox One mentions." Posted on Ars Technica.

"GTA 5 Wildlife Documentary | Into The Deep"
Written by Chaney555. Posted to 8-Bit Bastard's YouTube channel.

Friday, 12 December 2014


Written by Liz England, "THE DOOR PROBLEM" appeared on her blog:
"Game design is one of those nebulous terms to people outside the game industry that’s about as clear as the “astrophysicist” job title is to me. It’s also my job, so I find myself explaining what game design means to a lot of people from different backgrounds, some of whom don’t know anything about games." Full article.

"A fighting Poland: The birth and growth of Eastern Europe’s hottest game industry"

Written by Dan Crawley, "A fighting Poland: The birth and growth of Eastern Europe’s hottest game industry" appeared on Venture Beat:
Although CD Projekt Red started out distributing games, it wasn’t long before the company started to make one of its own. Iwiński and Kiciński decided to take on one of Poland’s best creative treasures – The Witcher fantasy novels by Andrzej Sapkowski. 
Starting in 2002 with a team of just 17 people, drawn from around Poland and relocated to Warsaw, CD Projekt Red started to make The Witcher for PC. By the time the game released in 2007, the team was 100 strong. CD Projekt funded this lengthy development from its distribution business, which was now growing steadily, but it took up every cent, and then some. Full article.